Wednesday 25 January 2017

Process and Production Jay - Lesson 1 Cinema 4D

Within this process and production lesson we looked at Cinema 4D as a design tool and how to transfer our software skills throughout the lesson. Cinema 4D is very easy to pick up, it is used for 3D modelling and games development. Within the first lesson of Jay's lesson within Cinema 4D, this session introduced you to the idea of utilising contemporary 3D software for design purposes. the outcome from these workshops will be a series of design experiments using Cinema 4D. Within this lesson we looked at:

1. The set up of the work / folders / set up Illustrator. 
2. Create the artwork in Illustrator to use in Cinema 4D. 
3. Bringing the artwork into the Cinema 4D programme.
4. Add text, Materials and light.
5. Rendering the Artwork.

The workshop then eventually included:

1. Rendering a sample of the artwork from cinema 4D.
2. Experimenting in exploring dynamics in Cinema 4D. 
3. Prototyping in Cinema 4D.

We firstly started off by creating new folders to place our artwork created in the process and production lesson. We then opened up Illustrator to create our piece of artwork, where we used standard document settings to create a document, where we then changed the orientation of the page from portrait to landscape to suit the design that I was going to create. I then need to find the rulers option to find the centre of the page, to do this I went to the setting view > rulers > show rulers. From the top left hand of the page of the rulers I had drag the point and drop the cross into the centre of the page where the pink dot was located. For the design I used my Initials of my first and middle name which were the letters R and J. Once I had done this I then needed to make sure that I saved the document as an Illustrator file known as Version Illustrator 8. 

After we had done this we then moved onto the programme Cinema 4D, a 3D software that I thought was very familiar as I had used it in college to create a 3D model of my Marc Jacobs Perfume Bottle, Jay then quickly talked through each tool and explained what it function was and what it was called. We were then ready to set up a template in Cinema 4D so that it saved every time I wanted to go and render something out on the programme, to do this I had to go to the render settings and edit render settings selection button, where I then selected an arrow button > under the output  > print (portrait) > A4 > this then changed the render settings to an A4 page. I needed to make sure that the frame range was to the current frame and I was then ready to save the selection, but before saving the selection i needed to also make sure that I changed the format from tiff to a jpeg with a quality of 75%. I was then ready to save the template and called it Logo 1. 

We then moved onto the mode > view settings to enhance open GL, I had to make sure that I ticked the shadows then selected the view to change the tinted border. Another point that I had to make was the opacity from 10% to 50% and to make sure the action safety selection was ticked and turned on. I had to also change the size from 90% to 95%, I then went back to the edit render settings and selected the anti - atlasing to change the geometry to the best. 

To import my artwork into the programme I had to follow the process of file > merge > artwork  > logo document > this then imports the Illustrator file into the Cinema 4D programme. Once the file had imported I then renamed the layers so that they would be easy to see, after I had done this I then had to select the extrude tool and drag the logo to put the logo into the extrude option. Using the extrude tool I had to select the Hierarchical tool and tick the box to make the logo a 3D object. I had to change the Z axis from 20 to 55. I also had to select the caps option and change both the start and the end from caps to fillet cap and the measurements of the steps to 3 and the radius to 0.3. I then copied and pasted the extrude option and moved it over the layer with the letter and under the design i then selected all the layers and group them all together.




We then moved onto look at the floor object by doing this I followed the process of the floor object > select > background object and floor object. We then needed to make sure that some of the materials that were located and found in the bottom of the menu, I then double click the materials which then allowed me to create a new material so that we would be able to apply this material to the floor and background window.


In the list window I then had to select the floor option and following the process of tags > Cinema 4D tags and compositing used to layer things, I had to make sure that the box was ticked so that it would allow me to select the box for compositing background and compositing background for HDR maps. I then had to reselect the material so that I was able to rename the material to the background which is located on the right hand side of the screen known as the attributes menu. I was then able to change the colour of the material to any colour that you would like, but then we were told to change it back to it original colour so that we could start the colouring of the material again. Furthermore into this I then went to the basic tab to look into the reflectance tool which we will look into further in the next lesson.



Our next task was to create several different colours that I would like to use within the programme for the letters that I have created in Adobe Illustrator. The colours that I chose to create were Purple, Blue, Green and Yellow. To allow the text to look better and more attractive by standing out, I used the Mo graph tool by doing this I used the Mo Graph option > Mo Text > Mo Text List Window > Attributes and select the object option. When I found this option I then had to change some of the measurement to allow the design to change, which were the depth from 20cm to 50cm.


I then had to use the text tool to create another word or phrase which was DesignStudio, I wanted this to match the branding that I had created for my own portfolio. (RJDesignStudio). I had to make sure that the text was aligned in the middle and a font style and size that would work well with the letters R and J that I had already created which was Avenir Next Bold. After this I then had to create a Null object to move null layer to just underneath below the text layer, so that I can select them both at once and together. Again I then changed the Caps to fillet caps like the letters that I had created before which were three options:
the steps to 3
the radius to 0.3
and both of the options from start to the end.


We then moved on to looking at the camera within the programme Cinema 4D by doing this I had to select the camera symbol which created a camera in the programme straightaway. I was then able to select the light option which changes the background of the programme to dark, after I had selected the light option I then need to look at the coordinates tab and change some of the measurements which were the X axis from 500cm to -250cm, I then kept the other axises the same from Y = 500cm and Z = -500cm. To make sure that the final design looked alright I then rendered out the design which would allow me to check out the lighting. We were told that when taking a photograph we need to make sure that the light is over your left hand shoulder so that it would allow the photograph to look professional.



The next step that we had to take and learn about shadows, to do this I had to follow the process of General > Shadow > Shadow Maps (Soft). After I had done this I then went back to the coordinates tab, but once we had to do this I had to go to the general tab to change the Hue and Saturation levels of both the key and fill. The key being 200 and 45, also the fill to 5% and 5%. To select all the colours and make them all luminance I had to follow the process basic > luminance and drag each colour from the colour option to the luminance option colour.

The next part that we did in this lesson I wanted to create a bend option to drop over the MoText, after I had selected the bend tool I then selected the bend modifier to make sure that the measurements of the object strength was 40% and the coordinates of P to 90 degrees and B to 90 degrees. I then had to make sure that the mode that I had selected within the object > change mode was changed from limited to unlimited, this could then change the strength of the design and text to see how it looks. We then went onto the animation the logo design but first I needed to group the null object and the MoText together so that I would be able to edit the two layers together.




Furthermore into this I then selected the enable axis to drag the axis into the centre of the programme, but I had done this I was then able to select the null object and the coordinates option with the R/H on the timeline to select the dot at 0 degrees and at 90F and the clicked the same dot and change the degrees from 0 to 360. To allow the design to work and animate I had to select the Timeline Dope sheet that could be located in the window option to select the null and then the linear option.


The final part that we did in this lesson was to render out the design and animation by rendering it out to 72 dpi and saving the animation out as a Quicktime movie format and untick the keyframe rate and select ok, this then rendered out the animation and design.